adding an on_release action to a kivy button
我正试图重构最后一个代码示例,以便
我不仅要重构它(根据下面的尝试),而且还需要将
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | from random import random from kivy.app import App from kivy.uix.widget import Widget from kivy.uix.button import Button from kivy.graphics import Color, Ellipse, Line class MyPaintWidget(Widget): def on_touch_down(self, touch): userdata = touch.ud userdata['color'] = c = (random(), 1, 1) with self.canvas: Color(*c, mode='hsv') d = 30 Ellipse(pos=(touch.x - d/2, touch.y - d/2), size=(d, d)) userdata['line'] = Line(points=(touch.x, touch.y)) def on_touch_move(self, touch): touch.ud['line'].points += [touch.x, touch.y] class ClearButton(Button): def __init__(self, paint_widget): self.paint_widget=paint_widget def on_release(self, button): self.paint_widget.canvas.clear() class MyPaintApp(App): def build(self): parent = Widget() painter = MyPaintWidget() clearbtn = ClearButton(painter) parent.add_widget(painter) parent.add_widget(clearbtn) return parent if __name__ == '__main__': MyPaintApp().run() |
如果不进行子类化,您只需执行以下操作:
1 2 3 4 5 6 7 8 9 10 11 12 13 | class MyPaintWidget(Widget): # ... put your previous methods here def clear_canvas(self, *largs): self.canvas.clear() class MyPaintApp(App): def build(self): root = FloatLayout() painter = MyPaintWidget() cleanbtn.bind(on_release=self.painter.clear_canvas) root.add_widget(painter) root.add_widget(clearbtn) return root |
对于子类,我更喜欢使用Kv语言:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | from kivy.lang import Builder Builder.load_string(''' <ClearButton>: text:"Clear" on_release: app.painter.canvas.clear() ''') class ClearButton(Button): pass class MyPaintApp(App): def build(self): parent = Widget() painter = MyPaintWidget() clearbtn = ClearButton() parent.add_widget(painter) parent.add_widget(clearbtn) return parent |