How can I transform a glm::vec3 by a glm::mat4
我想通过
GLM是否有一些功能可以改变这一点? 其他方式进行转换?
编码:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | void Camera::Update(void) { // Aplicamos la rotacion sobre el target glm::vec3 originalTarget = target; glm::vec3 rotatedTarget = originalTarget * rotationMatrix; // Aplicamos la rotacion sobre el Up glm::vec3 originalUp = up; glm::vec3 rotatedUp = originalUp * rotationMatrix; // Establecemos las matrices de vista y proyeccion view = lookAt( position, //eye rotatedTarget, //direction rotatedUp //up ); projection = perspective( FOV, (float) getParent()->getEngine()->GetCurrentWidth() / getParent()->getEngine()->GetCurrentWidth() , near_plane, far_plane); } |
您要首先将第四个元素为
1 | glm::vec4 v(originalUp, 0); |