关于android:在OpenGL ES中翻转Y轴?

Flip Y-axis in OpenGL ES?

我正试图用OpenGLES以正交模式绘制,点(0,0)在屏幕的左下角。不过,我想把它放在左上角。

以下是我在Android应用程序中进行设置的地方:

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public void onSurfaceChanged(final GL10 gl, final int width, final int height) {
    assert gl != null;

    // use orthographic projection (no depth perception)
    GLU.gluOrtho2D(gl, 0, width, 0, height);
}

我尝试通过多种方式更改上述呼叫,包括:

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    GLU.gluOrtho2D(gl, 0, width, 0, height);
    GLU.gluOrtho2D(gl, 0, width, 0, -height);
    GLU.gluOrtho2D(gl, 0, width, height, 0);
    GLU.gluOrtho2D(gl, 0, width, -height, 0);

我还尝试使用视区进行播放,但没有效果:

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public void onSurfaceChanged(final GL10 gl, final int width, final int height) {
    assert gl != null;

    // define the viewport
    gl.glViewport(0, 0, width, height);
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();

    // use orthographic projection (no depth perception)
    GLU.gluOrtho2D(gl, 0, width, 0, height);
}

我再次尝试使用视区设置,但没有效果:

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    gl.glViewport(0, 0, width, height);
    gl.glViewport(0, 0, width, -height);
    gl.glViewport(0, height, width, 0);
    gl.glViewport(0, -height, width, 0);

有关于如何将点(0,0)指向屏幕左上角的线索吗?谢谢!


怎么样:

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glViewport(0, 0, width, height);
gluOrtho2D(0, width, height, 0);

glviewport调用仅在设备坐标中设置视区。那是你的窗户系统。glortho(gluortho2d)调用设置从世界坐标到设备坐标的坐标映射。

见:

  • http://pyopengl.sourceforge.net/documentation/manual/gluortho2d.3g.html
  • http://www.opengl.org/sdk/docs/man/xhtml/glviewport.xml


埃多克斯1〔0〕怎么样?


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double fov = 60.f * 3.1415f/180.f;
float aspect = (float) width / (float) height;
float zNear = 0.01f;
float zFar = 3000.0f;
// cotangent
float f = (float) (Math.cos(fov*0.5f) / Math.sin(fov*0.5f));
float perspMtx[] = new float[16];

// columns first

for( int i=0; i<16; ++i )
 perspMtx[i] = 0.0f;

perspMtx[0] = f / aspect;
perspMtx[5] = -f; // flip Y? <- THIS IS YOUR ANSWER

perspMtx[10] = (zFar+zNear) / (zNear - zFar);
perspMtx[11] = -1.0f;
perspMtx[14] = 2.0f*(zFar*zNear) / (zNear - zFar);

gl.glMultMatrixf(perspMtx, 0);

这为我解决了问题,应该类似于正交投影矩阵