Trouble using callbacks with CGPattern in Swift3
我正在尝试在 Swift 中使用
这是我的第一次尝试:
1 2 3 4 5 6 7 8 9 10 11 | class SomeShape { func createPattern() -> CGPattern? { let bounds = CGRect(x: 0, y: 0, width: someWidth, height: someHeight) let matrix = CGAffineTransform.identity var callbacks = CGPatternCallbacks(version: 0, drawPattern: nil, releaseInfo: nil) let res = CGPattern(info: nil, bounds: bounds, matrix: matrix, xStep: bounds.width, yStep: bounds.height, tiling: .noDistortion, isColored: true, callbacks: &callbacks) return res } } |
显然,这需要为
完成这个的正确语法是什么?
正如您在回答中所说,
1 2 | typealias CGPatternDrawPatternCallback = @convention(c) (UnsafeMutableRawPointer?, CGContext) -> Void |
所以如果你想在函数中有可用的上下文,你需要将你自己的
为了将
鉴于我们不能保证
使用
-
您可以使用
passRetained(_:).toOpaque() 将引用作为 1 保留的不透明指针传递
-
您可以使用
fromOpaque(_:).takeUnretainedValue() 从此指针取回引用(并且实例将保持保留) -
然后您可以使用
fromOpaque(_:).release() 使用 1 保留。当CGPattern 被释放时,你会想要这样做。
例如:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | class SomeShape { // the bounds of the shape to draw let bounds = CGRect(x: 0, y: 0, width: 40, height: 40) func createPattern() -> CGPattern? { var callbacks = CGPatternCallbacks(version: 0, drawPattern: { info, ctx in // cast the opaque pointer back to a SomeShape reference. let shape = Unmanaged<SomeShape>.fromOpaque(info!).takeUnretainedValue() // The code to draw a single tile of the pattern into"ctx"... // (in this case, two vertical strips) ctx.saveGState() ctx.setFillColor(UIColor.red.cgColor) ctx.fill(CGRect(x: 0, y: 0, width: shape.bounds.width / 2, height: shape.bounds.height)) ctx.setFillColor(UIColor.blue.cgColor) ctx.fill(CGRect(x: 20, y: 0, width: shape.bounds.width / 2, height: shape.bounds.height)) ctx.restoreGState() }, releaseInfo: { info in // when the CGPattern is freed, release the info reference, // consuming the +1 retain when we originally passed it to the CGPattern. Unmanaged<SomeShape>.fromOpaque(info!).release() }) // retain self before passing it off to the info: parameter as an opaque pointer. let unsafeSelf = Unmanaged.passRetained(self).toOpaque() return CGPattern(info: unsafeSelf, bounds: bounds, matrix: .identity, xStep: bounds.width, yStep: bounds.height, tiling: .noDistortion, isColored: true, callbacks: &callbacks) } } |
或者,如果您想要
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | struct SomeShape { // the bounds of the shape to draw let bounds = CGRect(x: 0, y: 0, width: 40, height: 40) func createPattern() -> CGPattern? { final class Context { let shape: SomeShape init(_ shape: SomeShape) { self.shape = shape } } var callbacks = CGPatternCallbacks(version: 0, drawPattern: { info, ctx in // cast the opaque pointer back to a Context reference, // and get the wrapped shape instance. let shape = Unmanaged<Context>.fromOpaque(info!).takeUnretainedValue().shape // ... }, releaseInfo: { info in // when the CGPattern is freed, release the info reference, // consuming the +1 retain when we originally passed it to the CGPattern. Unmanaged<Context>.fromOpaque(info!).release() }) // wrap self in our Context box before passing it off to the info: parameter as a // +1 retained opaque pointer. let unsafeSelf = Unmanaged.passRetained(Context(self)).toOpaque() return CGPattern(info: unsafeSelf, bounds: bounds, matrix: .identity, xStep: bounds.width, yStep: bounds.height, tiling: .noDistortion, isColored: true, callbacks: &callbacks) } } |
现在这也解决了任何保留周期问题。
让我们从
1 | typealias CGPatternDrawPatternCallback = (UnsafeMutableRawPointer?, CGContext) -> Void |
所以它是一个带有两个参数的闭包 -
使用该信息,您可以按如下方式创建
1 2 3 4 5 | var callbacks = CGPatternCallbacks(version: 0, drawPattern: { (info, ctx) in // Drawing code here }, releaseInfo: { (info) in { // Cleanup code here }) |
但是这里有一些重要的事情需要注意。这些闭包的主体不能捕获块之外的任何东西。如果您尝试这样做,您将收到以下错误:
A C function point cannot be formed from a closure that captures context
这就是为什么需要使用
这里是所有设置的完整代码:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | class SomeShape { func createPattern() -> CGPattern? { let bounds = CGRect(x: 0, y: 0, width: someWidth, height: someHeight) // The size of each tile in the pattern let matrix = CGAffineTransform.identity // adjust as needed var callbacks = CGPatternCallbacks(version: 0, drawPattern: { (info, ctx) in let shape = unsafeBitCast(info, to: SomeShape.self) // The needed drawing code to draw one tile of the pattern into"ctx" }, releaseInfo: { (info) in // Any cleanup if needed }) let unsafeSelf = unsafeBitCast(self, to: UnsafeMutableRawPointer.self) let res = CGPattern(info: unsafeSelf, bounds: bounds, matrix: matrix, xStep: bounds.width, yStep: bounds.height, tiling: .noDistortion, isColored: true, callbacks: &callbacks) return res } } |
要使用
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | func draw(_ ctx: CGContext) { // Any other needed setup let path = CGPath(....) // some path // Code to fill a path with the pattern ctx.saveGState() ctx.addPath(path) // The path to fill // Setup the pattern color space for the colored pattern if let cs = CGColorSpace(patternBaseSpace: nil) { ctx.setFillColorSpace(cs) } // Create and apply the pattern and its opacity if let fillPattern = someShapeInstance.createPattern() { var fillOpacity = CGFloat(1.0) ctx.setFillPattern(fillPattern, colorComponents: &strokeOpacity) } ctx.fillPath(using: theDesiredFillRule) ctx.restoreGState() // Any other drawing } |
当使用彩色图案(相对于模板、非彩色图案)时,您必须在设置填充图案之前设置填充颜色空间。
您还可以使用图案来描边路径。只需使用