一、效果图
二、代码
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | #ifndef FLASHITEM_H #define FLASHITEM_H #include <QWidget> namespace Ui { class flashItem; } class item; class flashItem : public QWidget { Q_OBJECT public: explicit flashItem(QWidget *parent = nullptr); ~flashItem(); private: Ui::flashItem *ui; }; #include <QGraphicsItem> #include <QGraphicsPixmapItem> #include <QPainter> #include <QTimer> #include <QTransform> class ItemClass : public QObject , public QGraphicsPixmapItem { Q_OBJECT Q_PROPERTY(int RotateAngle READ RotateAngle WRITE setRotateAngle) public: explicit ItemClass(QObject *parent = nullptr, const int& type = int()); QRectF boundingRect() const override; int RotateAngle(); void setRotateAngle(int angle); private: int m_angle; int m_type; }; #endif // FLASHITEM_H |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 | #include "flashitem.h" #include "ui_flashitem.h" #include <QGraphicsScene> #include <QGraphicsView> #include <QPropertyAnimation> flashItem::flashItem(QWidget *parent) : QWidget(parent), ui(new Ui::flashItem) { ui->setupUi(this); QGraphicsScene *scene=new QGraphicsScene; scene->setSceneRect(-200,-200,400,400); ItemClass *flashItem = new ItemClass(this,0); flashItem->setPixmap(QPixmap(":/image/1.jpg").scaled(200,200)); flashItem->setFlag(QGraphicsItem::ItemIsMovable); flashItem->setPos(0,0); QPropertyAnimation *animation = new QPropertyAnimation(flashItem,"RotateAngle"); animation->setStartValue(0); animation->setEndValue(360); animation->setDuration(2000); animation->setEasingCurve(QEasingCurve::Linear); animation->setLoopCount(-1); animation->start(); ItemClass *flashItem1 = new ItemClass(this,1); flashItem1->setPixmap(QPixmap(":/image/1.jpg").scaled(200,200)); flashItem1->setFlag(QGraphicsItem::ItemIsMovable); flashItem1->setPos(0,0); QPropertyAnimation *animation1 = new QPropertyAnimation(flashItem1,"RotateAngle"); animation1->setStartValue(0); animation1->setEndValue(360); animation1->setDuration(2000); animation1->setEasingCurve(QEasingCurve::Linear); animation1->setLoopCount(-1); animation1->start(); ItemClass *flashItem2 = new ItemClass(this,2); flashItem2->setPixmap(QPixmap(":/image/1.jpg").scaled(200,200)); flashItem2->setFlag(QGraphicsItem::ItemIsMovable); flashItem2->setPos(0,0); QPropertyAnimation *animation2 = new QPropertyAnimation(flashItem2,"RotateAngle"); animation2->setStartValue(0); animation2->setEndValue(360); animation2->setDuration(100); animation2->setEasingCurve(QEasingCurve::Linear); animation2->setLoopCount(-1); animation2->start(); ItemClass *flashItem3 = new ItemClass(this,3); flashItem3->setPixmap(QPixmap(":/image/1.jpg").scaled(200,200)); flashItem3->setFlag(QGraphicsItem::ItemIsMovable); flashItem3->setPos(0,0); QPropertyAnimation *animation3 = new QPropertyAnimation(flashItem3,"RotateAngle"); animation3->setStartValue(1); animation3->setEndValue(3); animation3->setDuration(2100); animation3->setEasingCurve(QEasingCurve::Linear); animation3->setLoopCount(-1); animation3->start(); scene->addItem(flashItem); scene->addItem(flashItem1); scene->addItem(flashItem2); scene->addItem(flashItem3); QGraphicsView *view = new QGraphicsView(this); view->setRenderHint(QPainter::Antialiasing); view->setScene(scene); view->setMinimumSize(1400,1400); view->show(); show(); } flashItem::~flashItem() { delete ui; } ItemClass::ItemClass(QObject *parent, const int &type) { m_type = type; } QRectF ItemClass::boundingRect() const { return QRectF(0,0,200,200); } int ItemClass::RotateAngle() { return m_angle; } void ItemClass::setRotateAngle(int angle) { m_angle = angle; if(m_type == 0) setTransform(QTransform().rotate(angle, Qt::XAxis)); else if(m_type == 1) setTransform(QTransform().rotate(angle, Qt::YAxis)); else if(m_type == 2){ setTransform(QTransform(). translate(this->boundingRect().width()/2,this->boundingRect().height()/2). rotate(angle, Qt::ZAxis). translate(0-this->boundingRect().width()/2,0-this->boundingRect().height()/2)); }else if(m_type == 3) setTransform(QTransform().scale(angle,angle)); } |